About me.
Based in Hudiksvall, Sweden. I work across a mix of product visualization, high-fidelity rendering, and immersive digital world-building.
My focus is on blending technical workflow efficiency with a clean visual style. Whether I'm diving into product design or developing branded environments, I enjoy solving problems through 3D art and storytelling.
If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.
GET IN TOUCH


Hej!
Services.
I provide technical 3D services backed by a foundation in project management and creative strategy.
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
what I can do for you
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
Career.
I combine over six years of experience in 3D art and real-time workflows with an 8-year background in corporate B2B strategy.
At The Gang, I have contributed as an Art Lead on award-winning projects, including IKEA: The Co-Worker. Alongside this, I operate an independent practice specializing in industrial product visualization and technical rendering. My approach bridges the gap between creative storytelling and technical efficiency, focusing on high-fidelity results and clear, structured communication for every project.
OWNER & 3D ARTIST
FILINX AB
2026-Present
OWNER & 3D ARTIST
FILINX AB
2026-Present
3D Artist & Art Lead
THE GANG AB
2022-Present
3D Artist & Art Lead
THE GANG AB
2022-Present
Multimedia Designer
BT (British Telecom)
2010-2019
Multimedia Designer
BT (British Telecom)
2010-2019
TOOLS.
I work primarily in Blender for modelling, lighting, and rendering. My workflow also, sometimes, includes Unreal Engine and Substance & Photoshop for environment design and material development.

Blender
My primary tool for 3D modeling, lighting, and photorealistic rendering.

Substance Painter
Used for creating and refining materials and textures.

Photoshop
Used for texture creation, post-processing, and image editing.

Roblox
Applied experience in technical development and asset integration within the Roblox ecosystem.

Unreal Engine
Used for real-time visualization and building immersive digital environments.
HOW I WORK.
I focus on clear communication and attention to detail, delivering work that’s polished, reliable, and ready for production.
01.
Brief & Requirements
I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.
01.
Brief & Requirements
I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.

02.
Concept & Planning
I outline the scope, determine the technical approach, and establish the visual direction before starting development.
02.
Concept & Planning
I outline the scope, determine the technical approach, and establish the visual direction before starting development.

03.
Development & Execution
Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.
03.
Development & Execution
Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.
03.
Development & Execution
Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.
04.
Review & Iteration
I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.
04.
Review & Iteration
I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.
04.
Review & Iteration
I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.
05.
Final Polish & Delivery
I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.
05.
Final Polish & Delivery
I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.

Let's Connect.
I am currently open for freelance collaborations and B2B partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.
Let's Connect.
I am currently open for freelance collaborations and partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.
About me.
Based in Hudiksvall, Sweden. I work across a mix of product visualization, high-fidelity rendering, and immersive digital world-building.
My focus is on blending technical workflow efficiency with a clean visual style. Whether I'm diving into product design or developing branded environments, I enjoy solving problems through 3D art and storytelling.
If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.
GET IN TOUCH


Hej!
Services.
I provide technical 3D services backed by a foundation in project management and creative strategy.
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
what I can do for you
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
Career.
I combine over six years of experience in 3D art and real-time workflows with an 8-year background in corporate B2B strategy.
At The Gang, I have contributed as an Art Lead on award-winning projects, including IKEA: The Co-Worker. Alongside this, I operate an independent practice specializing in industrial product visualization and technical rendering. My approach bridges the gap between creative storytelling and technical efficiency, focusing on high-fidelity results and clear, structured communication for every project.
OWNER & 3D ARTIST
FILINX AB
2026-Present
OWNER & 3D ARTIST
FILINX AB
2026-Present
3D Artist & Art Lead
THE GANG AB
2022-Present
3D Artist & Art Lead
THE GANG AB
2022-Present
Multimedia Designer
BT (British Telecom)
2010-2019
Multimedia Designer
BT (British Telecom)
2010-2019
TOOLS.
I work primarily in Blender for modelling, lighting, and rendering. My workflow also, sometimes, includes Unreal Engine and Substance & Photoshop for environment design and material development.

Blender
My primary tool for 3D modeling, lighting, and photorealistic rendering.

Substance Painter
Used for creating and refining materials and textures.

Photoshop
Used for texture creation, post-processing, and image editing.

Roblox
Applied experience in technical development and asset integration within the Roblox ecosystem.

Unreal Engine
Used for real-time visualization and building immersive digital environments.
HOW I WORK.
I focus on clear communication and attention to detail, delivering work that’s polished, reliable, and ready for production.
01.
Brief & Requirements
I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.
01.
Brief & Requirements
I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.

02.
Concept & Planning
I outline the scope, determine the technical approach, and establish the visual direction before starting development.
02.
Concept & Planning
I outline the scope, determine the technical approach, and establish the visual direction before starting development.

03.
Development & Execution
Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.
03.
Development & Execution
Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.
03.
Development & Execution
Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.
04.
Review & Iteration
I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.
04.
Review & Iteration
I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.
04.
Review & Iteration
I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.
05.
Final Polish & Delivery
I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.
05.
Final Polish & Delivery
I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.

Let's Connect.
I am currently open for freelance collaborations and B2B partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.
Let's Connect.
I am currently open for freelance collaborations and partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.
About me.
Based in Hudiksvall, Sweden. I work across a mix of product visualization, high-fidelity rendering, and immersive digital world-building.
My focus is on blending technical workflow efficiency with a clean visual style. Whether I'm diving into product design or developing branded environments, I enjoy solving problems through 3D art and storytelling.
If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.
GET IN TOUCH


Hej!
Services.
I provide technical 3D services backed by a foundation in project management and creative strategy.
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
what I can do for you
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
1. 3D Visualization & Rendering
Wireframing and prototyping
User Interface design for web and mobile apps
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Animation & Motion
Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.
3. Pipeline & Workflow Support
Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.
4. Project & Creative Direction
Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.
Career.
I combine over six years of experience in 3D art and real-time workflows with an 8-year background in corporate B2B strategy.
At The Gang, I have contributed as an Art Lead on award-winning projects, including IKEA: The Co-Worker. Alongside this, I operate an independent practice specializing in industrial product visualization and technical rendering. My approach bridges the gap between creative storytelling and technical efficiency, focusing on high-fidelity results and clear, structured communication for every project.
OWNER & 3D ARTIST
FILINX AB
2026-Present
OWNER & 3D ARTIST
FILINX AB
2026-Present
3D Artist & Art Lead
THE GANG AB
2022-Present
3D Artist & Art Lead
THE GANG AB
2022-Present
Multimedia Designer
BT (British Telecom)
2010-2019
Multimedia Designer
BT (British Telecom)
2010-2019
TOOLS.
I work primarily in Blender for modelling, lighting, and rendering. My workflow also, sometimes, includes Unreal Engine and Substance & Photoshop for environment design and material development.

Blender
My primary tool for 3D modeling, lighting, and photorealistic rendering.

Substance Painter
Used for creating and refining materials and textures.

Photoshop
Used for texture creation, post-processing, and image editing.

Roblox
Applied experience in technical development and asset integration within the Roblox ecosystem.

Unreal Engine
Used for real-time visualization and building immersive digital environments.
HOW I WORK.
I focus on clear communication and attention to detail, delivering work that’s polished, reliable, and ready for production.
01.
Brief & Requirements
I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.
01.
Brief & Requirements
I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.

02.
Concept & Planning
I outline the scope, determine the technical approach, and establish the visual direction before starting development.
02.
Concept & Planning
I outline the scope, determine the technical approach, and establish the visual direction before starting development.

03.
Development & Execution
Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.
03.
Development & Execution
Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.
03.
Development & Execution
Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.
04.
Review & Iteration
I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.
04.
Review & Iteration
I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.
04.
Review & Iteration
I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.
05.
Final Polish & Delivery
I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.
05.
Final Polish & Delivery
I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.

Let's Connect.
I am currently open for freelance collaborations and B2B partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.
Let's Connect.
I am currently open for freelance collaborations and partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.


