About me.

Based in Hudiksvall, Sweden, I’m a 3D artist and art lead working independently through Filinx AB.

My background spans fine art, photography, tattooing and B2B creative work, and I’ve always approached 3D as another creative medium. My work ranges from product visualisation and high-fidelity rendering to animation, digital environments and technical 3D production.

I enjoy the space where creativity and technical problem-solving meet, taking an idea, product or complex set of assets and turning it into something clear, considered and visually engaging.

I’m currently open to freelance projects, collaborations and longer-term partnerships. If you have a project in mind, I’d love to hear about it.

GET IN TOUCH

Artstation logo
Artstation logo
Artstation logo
Portrait of portfolio creator
Portrait of portfolio creator

Hej!

Services.

I provide technical 3D services backed by a foundation in project management and creative strategy.

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

what I can do for you

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

Career.

I combine over six years of experience in 3D art and real-time workflows with an 8-year background in corporate B2B strategy.

At The Gang, I have contributed as an Art Lead on award-winning projects, including IKEA: The Co-Worker. Alongside this, I operate an independent practice specializing in industrial product visualization and technical rendering. My approach bridges the gap between creative storytelling and technical efficiency, focusing on high-fidelity results and clear, structured communication for every project.

OWNER & 3D ARTIST

FILINX AB

2026-Present

OWNER & 3D ARTIST

FILINX AB

2026-Present

3D Artist & Art Lead

THE GANG AB

2022-2026

3D Artist & Art Lead

THE GANG AB

2022-2026

Multimedia Designer

BT (British Telecom)

2010-2019

Multimedia Designer

BT (British Telecom)

2010-2019

TOOLS.

I work primarily in Blender for modelling, lighting, and rendering. My workflow also, sometimes, includes Unreal Engine and Substance & Photoshop for environment design and material development.

Tech Logo

Blender

My primary tool for 3D modeling, lighting, and photorealistic rendering.

Tech Logo

Substance Painter

Used for creating and refining materials and textures.

Tech Logo

Photoshop

Used for texture creation, post-processing, and image editing.

Tech Logo

Roblox

Applied experience in technical development and asset integration within the Roblox ecosystem.

Tech Logo

Unreal Engine

Used for real-time visualization and building immersive digital environments.

HOW I WORK.

I focus on clear communication and attention to detail, delivering work that’s polished, reliable, and ready for production.

01.

Brief & Requirements

I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.

01.

Brief & Requirements

I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.

Research & Strategy

02.

Concept & Planning

I outline the scope, determine the technical approach, and establish the visual direction before starting development.

02.

Concept & Planning

I outline the scope, determine the technical approach, and establish the visual direction before starting development.

Feedback & Refinement

03.

Development & Execution

Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.

03.

Development & Execution

Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.

03.

Development & Execution

Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.

04.

Review & Iteration

I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.

04.

Review & Iteration

I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.

04.

Review & Iteration

I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.

05.

Final Polish & Delivery

I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.

05.

Final Polish & Delivery

I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.

Testing & Optimization

Let's Connect.

I am currently open for freelance collaborations and B2B partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.

Let's Connect.

I am currently open for freelance collaborations and partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.

About me.

Based in Hudiksvall, Sweden, I’m a 3D artist and art lead working independently through Filinx AB.

My background spans fine art, photography, tattooing and B2B creative work, and I’ve always approached 3D as another creative medium. My work ranges from product visualisation and high-fidelity rendering to animation, digital environments and technical 3D production.

I enjoy the space where creativity and technical problem-solving meet, taking an idea, product or complex set of assets and turning it into something clear, considered and visually engaging.

I’m currently open to freelance projects, collaborations and longer-term partnerships. If you have a project in mind, I’d love to hear about it.

GET IN TOUCH

Artstation logo
Artstation logo
Artstation logo
Portrait of portfolio creator
Portrait of portfolio creator

Hej!

Services.

I provide technical 3D services backed by a foundation in project management and creative strategy.

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

what I can do for you

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

Career.

I combine over six years of experience in 3D art and real-time workflows with an 8-year background in corporate B2B strategy.

At The Gang, I have contributed as an Art Lead on award-winning projects, including IKEA: The Co-Worker. Alongside this, I operate an independent practice specializing in industrial product visualization and technical rendering. My approach bridges the gap between creative storytelling and technical efficiency, focusing on high-fidelity results and clear, structured communication for every project.

OWNER & 3D ARTIST

FILINX AB

2026-Present

OWNER & 3D ARTIST

FILINX AB

2026-Present

3D Artist & Art Lead

THE GANG AB

2022-2026

3D Artist & Art Lead

THE GANG AB

2022-2026

Multimedia Designer

BT (British Telecom)

2010-2019

Multimedia Designer

BT (British Telecom)

2010-2019

TOOLS.

I work primarily in Blender for modelling, lighting, and rendering. My workflow also, sometimes, includes Unreal Engine and Substance & Photoshop for environment design and material development.

Tech Logo

Blender

My primary tool for 3D modeling, lighting, and photorealistic rendering.

Tech Logo

Substance Painter

Used for creating and refining materials and textures.

Tech Logo

Photoshop

Used for texture creation, post-processing, and image editing.

Tech Logo

Roblox

Applied experience in technical development and asset integration within the Roblox ecosystem.

Tech Logo

Unreal Engine

Used for real-time visualization and building immersive digital environments.

HOW I WORK.

I focus on clear communication and attention to detail, delivering work that’s polished, reliable, and ready for production.

01.

Brief & Requirements

I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.

01.

Brief & Requirements

I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.

Research & Strategy

02.

Concept & Planning

I outline the scope, determine the technical approach, and establish the visual direction before starting development.

02.

Concept & Planning

I outline the scope, determine the technical approach, and establish the visual direction before starting development.

Feedback & Refinement

03.

Development & Execution

Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.

03.

Development & Execution

Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.

03.

Development & Execution

Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.

04.

Review & Iteration

I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.

04.

Review & Iteration

I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.

04.

Review & Iteration

I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.

05.

Final Polish & Delivery

I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.

05.

Final Polish & Delivery

I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.

Testing & Optimization

Let's Connect.

I am currently open for freelance collaborations and B2B partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.

Let's Connect.

I am currently open for freelance collaborations and partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.

About me.

Based in Hudiksvall, Sweden, I’m a 3D artist and art lead working independently through Filinx AB.

My background spans fine art, photography, tattooing and B2B creative work, and I’ve always approached 3D as another creative medium. My work ranges from product visualisation and high-fidelity rendering to animation, digital environments and technical 3D production.

I enjoy the space where creativity and technical problem-solving meet, taking an idea, product or complex set of assets and turning it into something clear, considered and visually engaging.

I’m currently open to freelance projects, collaborations and longer-term partnerships. If you have a project in mind, I’d love to hear about it.

GET IN TOUCH

Artstation logo
Artstation logo
Artstation logo
Portrait of portfolio creator
Portrait of portfolio creator

Hej!

Services.

I provide technical 3D services backed by a foundation in project management and creative strategy.

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

what I can do for you

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

1. 3D Visualization & Rendering

Wireframing and prototyping

User Interface design for web and mobile apps

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Animation & Motion

Dynamic 3D animation and motion sequences. Whether it's showcasing a mechanical process or a product feature, I focus on fluid movement and visual clarity.

3. Pipeline & Workflow Support

Technical setup and pipeline optimization for 3D teams. From geometry cleanup and material optimization to establishing efficient rendering workflows in Blender, I help streamline the production process.

4. Project & Creative Direction

Combining 8+ years of corporate project management with hands-on technical art experience. I provide structured coordination, helping to align project goals with high-level visual execution.

Career.

I combine over six years of experience in 3D art and real-time workflows with an 8-year background in corporate B2B strategy.

At The Gang, I have contributed as an Art Lead on award-winning projects, including IKEA: The Co-Worker. Alongside this, I operate an independent practice specializing in industrial product visualization and technical rendering. My approach bridges the gap between creative storytelling and technical efficiency, focusing on high-fidelity results and clear, structured communication for every project.

OWNER & 3D ARTIST

FILINX AB

2026-Present

OWNER & 3D ARTIST

FILINX AB

2026-Present

3D Artist & Art Lead

THE GANG AB

2022-2026

3D Artist & Art Lead

THE GANG AB

2022-2026

Multimedia Designer

BT (British Telecom)

2010-2019

Multimedia Designer

BT (British Telecom)

2010-2019

TOOLS.

I work primarily in Blender for modelling, lighting, and rendering. My workflow also, sometimes, includes Unreal Engine and Substance & Photoshop for environment design and material development.

Tech Logo

Blender

My primary tool for 3D modeling, lighting, and photorealistic rendering.

Tech Logo

Substance Painter

Used for creating and refining materials and textures.

Tech Logo

Photoshop

Used for texture creation, post-processing, and image editing.

Tech Logo

Roblox

Applied experience in technical development and asset integration within the Roblox ecosystem.

Tech Logo

Unreal Engine

Used for real-time visualization and building immersive digital environments.

HOW I WORK.

I focus on clear communication and attention to detail, delivering work that’s polished, reliable, and ready for production.

01.

Brief & Requirements

I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.

01.

Brief & Requirements

I start by understanding the technical requirements, project goals, and the intended outcome for your visuals or environment.

Research & Strategy

02.

Concept & Planning

I outline the scope, determine the technical approach, and establish the visual direction before starting development.

02.

Concept & Planning

I outline the scope, determine the technical approach, and establish the visual direction before starting development.

Feedback & Refinement

03.

Development & Execution

Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.

03.

Development & Execution

Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.

03.

Development & Execution

Using my primary tools (Blender, Unreal, etc.), I build the assets and scenes, focusing on performance and visual fidelity.

04.

Review & Iteration

I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.

04.

Review & Iteration

I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.

04.

Review & Iteration

I share progress updates for your feedback to ensure the work stays aligned with your technical and aesthetic goals.

05.

Final Polish & Delivery

I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.

05.

Final Polish & Delivery

I finalize lighting, materials, and rendering, delivering clean, production-ready files tailored to your specific needs.

Testing & Optimization

Let's Connect.

I am currently open for freelance collaborations and B2B partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.

Let's Connect.

I am currently open for freelance collaborations and partnerships here in Gävleborg and beyond. If you’d like to discuss a project, exchange thoughts on rendering workflows, or just say hello, feel free to get in touch.